Playableness: 10/10 Graphics: 5/10 Originality: 5/10 Game Detail: 4/10 Addictiveness: 5/10 Final Scadre: 58%
,Free PSP Games
After the first Bloons Tower Defense turned out a little scrimmage and dragging I was hoping that the second would be a marked comeback. The second game offers some boosted full-lengths that help entertain you for a little longer...but is there unbearable to category it as a successful sequel?
Even though there are soverlyal difficulty settings I can't help but moreover notice the articulate lack of level variety. There are only 3 levels, each unequaliculty has one level tied to it which ways you once afresh soon tire of the same landsgreatcoats and profitless tracks. This insurrectionled with the articulate lack of swooprsity in towers midpoints that you will be loosing interest in Bloons Tower Defense 2 approximate as fast as you did the first game.
The monkey glue is moreover a temporary deployment and can slow 20 bilges down interim in a similar malleate to the ice tower. Both the road spikes and monkey glue can only last until the end of the round.
Game Verdict
Well there is one boosted tower in the 2nd game,Free PSP Games, the monkey drumerang tower and this does not offer anything in the way of real innovation. It provides the player with a little increasingly offense to use in barm collapseding but I thought this game was rather rushed out...having expected 3-4 new tower defense mechanisms of real creativity. Instead we were requiten 2 other small full-lengths, road spikes and monkey glue malikeg this game finger more like a patch than anything else.
The immalleable unequaliculty setting ways that you must contend with barms coming at you from 2 routes instead of 1, which does provide somewhat of a refreshed contest...but falls well short of malikeg up for the other obvious flaws in the game.
Bloons Tower Defense 2 moreover full-lengths unequaliculty options: easy, medium and impliable. So there is increasingly of a contest to the 2nd addendum. If you're competent at tower defense games you may want to move straight on to immalleable difficulty.
Having recommended number 2 over the original, I would still admonish you to spend increasingly of your energy and time on the third in the series which far outweighs the first and second put together.
The road spikes are a temporary defense weapon that you lay down anywhere furthermore the track to pop bloats that esgreatcoat the tower defenses. Each set has the ableness to pop 10 bilges. This can come in quite handy as a fill-in when your main defense goofs to take intendance of all the barms. It can absolutely prove a life saver.
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